Search Issue Tracker
[Shuriken] Crash on UpdateTpl<3> when selecting particle system
Steps to reproduce: 1. Download and import attached project. (ParticleCrash.zip)2. Open scene: main.3. Select "GibsParticle" in Hier... Read more
[Water][OpenVR] Planar reflections on Water4Advanced do not look right i...
1) Download the project and ensure that VR mode is enabled and headset is attached2) Open WaterScebe, Enter Playmode3) Tilt head upw... Read more
[Shuriken] Crash at AnimationCurveTpl<float>::operator= when assigning t...
Steps to reproduce: 1. Download and import attached project. (ParticleCrash_LimitVelocity.zip)2. Open scene: main.3. Select "particl... Read more
[ProjectWindow] Asset Store's tab icons flicker when Free and Paid asset...
Steps to reproduce: 1. Open Unity Editor;2. Create new project;3. In the Search field of the Project window type any search request ... Read more
Pragma noforwardadd reduces brightness of object
Repro steps:1) Open the project I attached2) Open BugScene23) Notice two planes on the left with Static written on it in the Scene v... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more
[iOS] Application crashes when destroying a rotated and scaled prefab a ...
Steps to reproduce: 1. Open attached project2. Build for iOS3. Build Xcode project and run on iOS device4. Click 'Spawn', 'Rotate' a... Read more
[BlendShapes] BakeMesh doesn't take scale/rotation into account when mes...
Steps to reproduce: 1. Open project "766723.zip"2. Open scene "BakeMesh"3. Running scene will create a snapshot for both objects fou... Read more
[iOS] Frame rate is unstable on 5.x, leads to CPU throttling
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Development build' and 'Autoconnect profiler' enabled3. Build Xco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
- NullReferenceException is thrown when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element
- [Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Editor window
- There is no space after the “official forum” hyperlink in the Universal 3D samples template’s tutorials when the Support tutorial step 3 is opened