Search Issue Tracker
In Progress
In Progress in 6000.2.X
Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98140
Regression
Yes
Sprite artefacts appear when Sprite Packer is enabled
How to reproduce:
1. Open “IN-95508_Unity6BugReport 2“ project
2. Open “SampleScene”
3. In Project Settings > Editor > Sprite Atlas Mode select "Sprite Atlas V1 - Always Enabled"
4. Enter Play mode
5. Observe result
Expected result: Image does not artefact
Actual result: A horizontal artefact is visible
Reproducible with: 6000.0.9f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0b4
Not reproducible with: 2021.3.49f1, 2022.3.58f1, 6000.0.8f1
Reproducible on: macOS 15.3 (M1 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- Also reproducible with “Sprite Atlas V2 - Enabled”
- Reproducible with all sprite formats except “RGBA 32bit”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2
Add comment