Search Issue Tracker
Fixed
Fixed in 2022.3.61f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Votes
1
Found in
2022.3.59f1
6000.0.32f1
6000.1.0b8
6000.2.0a4
Issue ID
UUM-98081
Regression
Yes
Crash on invalid_parameter_internal when starting Standalone Profiler
How to reproduce:
1. Open the attached “IN-92300.zip” project
2. Open the “SampleScene”
3. Open the Standalone Profiler from Window>Analysis>Profiler (Standalone Process)
4. Observe the crash
Reproducible in: 6000.0.32f1
Not reproducible in: 2022.3.20f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007ffb92bf76ed (Unity) StackWalker::ShowCallstack
0x00007ffb92c076a9 (Unity) PlatformStacktrace::GetStacktrace
0x00007ffb93e716ee (Unity) Stacktrace::GetStacktrace
0x00007ffb9323769b (Unity) winutils::PrintStackTrace
0x00007ffb932365e1 (Unity) winutils::CrashHandler::DefaultInvalidParameterHandler
0x00007ffb955a45e9 (Unity) invalid_parameter_internal
0x00007ffb955a453e (Unity) invalid_parameter
0x00007ffb955a4671 (Unity) invalid_parameter_noinfo
0x00007ffb955b5b72 (Unity) _stdio_common_vsscanf
0x00007ffb923cecc9 (Unity) sscanf{noformat}
Note: The crash was not reproduced by CQA
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
postponing U7 port.