Search Issue Tracker
Fixed
Fixed in 2021.3.26f1, 2022.2.21f1, 2023.1.0b13
Votes
1
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b13
Issue ID
UUM-33718
Regression
No
[UI Toolkit] ListView breaks when interacting with a nested IMGUI PropertyDrawer
Reproduction steps:
1. Open project “ListView.zip”
2. Open “Scene”
3. Select “CustomComponent” in the Hierarchy
4. Expand the foldouts in any of the three elements in the list
5. Select any of the options
6. Move the mouse and notice that the ListView is still in a mouse-down state
7. Try to select another element or reorder the list
Expected result: another element is selected and the list can be reordered
Actual result: other elements can not be selected and the list is broken
Reproducible with: 2021.3.23f1, 2022.2.16f1, 2023.2.0a8, 2023.1.0b12
Not reproducible with: 2023.2.0a11
Fixed in: 2023.2.0a9
Couldn’t test with: 2020.3.47f1 (due to compiler errors)
Reproducible on: macOS Ventura 13.2.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment