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[Android][GLES2] Image inside a UI Mask is not visible on some Android d...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Observe the device’s display Actual: Image isn't rendered... Read more
Crash in Transform::GetSiblingIndex when deleting child GameObject of Pr...
How to reproduce: 1. Open the attached "PrefabCrash" project 2. Drag and drop "Options" Prefab to Hierarchy 3. Expand "Options" Pre... Read more
GameView's Scale lower limit depends on the Windows Scale setting with H...
To reproduce: 1. Use a high DPI monitor (anything above 1080p should work) 2. Open any project or create a new one 3. Drag the Game ... Read more
[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...
To reproduce: 1. Open project 2. Add AR camera to the scene 3. Build and run on iOS 4. Change device rotation Expected: the camera ... Read more
[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps: 1. Open the attached Unity project. 2. In Build Settings, switch to either the iOS or Android platform. 3. Build and de... Read more
[Android][IL2CPP] App crashes after executing Application.Quit
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the back button 4. If the app doesn't crash try to resume... Read more
[Apple silicon][M1] Game view FPS is very low when the view is moved to ...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro: 1) Connect an ex... Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project 2. Uncomment the 10th line in the “LayoutEngine.cs“ Script an... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps: 1. Create a new Project with URP or HDRP 2. In the Project window create a new Unlit Graph and open it 3. In the... Read more
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps: 1. Open the attached project "GetBoneTransform.zip" 2. Open the "Scenes/SampleScene" Scene 3. Enter Play Mode 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working