Search Issue Tracker
Fixed in 2022.2.X
Votes
16
Found in
2019.4
2020.3
2021.2
2021.2.3f1
2022.1
Issue ID
1387210
Regression
No
Transparency does not work in VR when Render Mode is set to Single Pass Instanced
Reproduction steps:
1. Open the attached "1387210.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode and observe the Scene
Expected result: The "Sphere" GameObject is transparent
Actual result: The "Sphere" GameObject is grey
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
eblavender
Apr 14, 2022 08:03
This applies to everything from transparent 3D objects, to images, to textmeshpro. Hopefully this fix is approved for 2022.2 and backported to 2020.3
kujepazo
Mar 22, 2022 07:16
Source of this content is <a>exerror.com</a>
AlexandreDelan
Feb 28, 2022 15:52
WORKAROUND :
Deactivate Soft Particle
nimmesoete
Dec 16, 2021 13:24
Working on a student project with grenades sandbox and I have the same issue
smartVRstudio
Dec 16, 2021 10:57
+1
DevDunk
Dec 16, 2021 10:36
Crucial bug, please prioritize.
jonas_smartVR
Dec 16, 2021 10:32
I got the same issue