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Fixed
Fixed in 2022.3.5f1, 2023.1.3f1, 2023.2.0a22
Votes
14
Found in
2022.2.0b8
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27603
Regression
Yes
[iOS] Simulated Rigidbodies gets random impulses when using 2D Physics
How to reproduce:
1. Open the “unity-2022-physics2d-issue.zip” project
2. Remove the “Analytics” package, then Build And Run the project on an iOS device
3. In the app, touch the screen to build sandcastles
4. Observe the result
Expected result: Sandcastles stay on the ground
Actual result: Sandcastles fly to the top
Reproducible with: 2022.2.0b8, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Not reproducible with: 2021.3.19f1, 2022.1.24f1
Could not test with: 2020.3.45f1, 2022.2.0b7 (Errors after project downgrade)
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
iPhone 7 - iOS 15.7.3 (user’s info)
iPhone SE - iOS 16.2 (user’s info)
iPhone X - iOS 13.3 (user’s info)
iPhone 12 mini - iOS 15.6 (user’s info)
iPad Pro - iOS 13.3 (user’s info)
iPad (8th gen) - iOS 16.2 (user’s info)
iPad (9th gen) - iOS 15.6.1 (user’s info)
Note: not reproducible on Android and Editor
-
Grimps
Jun 20, 2023 15:44
I have experienced this issue building for iOS on iPhone 11 Pro using build 2022.3.2f1.0.1. However, when I start with the 2D URP template and build a small physics test, it functions normally in the editor and in iOS. There could be a specific component which causes the issue that I did not use in my test which is used in my project.
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Resolution Note (fix version 2023.2.0a22):
Fix for this issue will be available on Unity 2023.2.0a22 and above
Resolution Note (fix version 2023.1.3f1):
Fix for this issue will be available on Unity 2023.1.3f1 and above
Resolution Note (fix version 2022.3.5f1):
Fix for this issue will be available on Unity 2022.3.5f1 and above