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Fixed in 1.8.3

Votes

14

Found in [Package]

1.4.0, 1.5.0

Issue ID

1202034

Regression

Yes

[Addressables] InvalidKeyException is thrown when using LoadAssetsAsync<Sprites> on a folder and using Asset Database play mode

Package: Addressables

-

How to reproduce:
1. Open the attached project ("case_1202034-Repro.zip")
2. Open the repro scene ("SampleScene")
3. Build Player Content using "Asset Database" mode
4. Enter Play Mode

Expected results: The sprite is loaded and can be seen on the white cube
Actual results: InvalidKeyException is thrown and no sprites are loaded

Reproducible with: 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Couldn't test with 2017.4 (no package manager)
Reproducible with package: 1.4.0, 1.5.0
Not reproducible with package: 1.3.8

Notes:
1. The issue does not reproduce when "Simulate Groups" or "Existing Build" build modes are used
2. Couldn't reproduce the issue with GameObject type assets
3. Reproduces with both Asset Database V1 and V2

  1. Response avatar

    Resolution Note (fix version 1.8.3):

    refactored how subobjects and sprites are handled

Comments (3)

  1. 0fd3476abaac6071cf071a3be4a5a2d6?d=mm

    JohnRocket

    Jun 21, 2020 15:16

    This is back in 1.10.0

  2. 8011e0ae90ade85b8e0f8041f35be066?d=mm

    aelrhermoul

    Mar 21, 2020 20:59

    This is also occurring in 1.6.2 and in 1.7.4.

  3. 64997828c7bb6a64e0f8a050a5963125?d=mm

    iamarugin

    Feb 21, 2020 12:17

    Hello. Any news about this issue?

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