Search Issue Tracker
Fixed
Votes
15
Found in [Package]
14.0.2
Issue ID
1419602
Regression
No
[URP] Decal rendering is affected when changing Render Scale value
Reproduction steps:
1. Open the user's attached project
2. Open the Game View
3. Select Assets > ChangeMyRenderScale.asset
4. In the Inspector window navigate to Quality and change the value of Render Scale
Expected results: In the Game view, the white square has sides of even length
Actual results: In the Game view, the white square changes scale to an oblong rectangle
Reproducible with: 12.1.6 (2021.2.19f1, 2021.3.1f1), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a11)
Couldn't test with: 7.7.1 (2019.4.38f1), 10.9.0 (2020.3.34f1) (Couldn't resolve console errors)
Comments (1)
-
ClayMojo
Jul 03, 2022 19:16
Is there any news about which Unity versions this fix might land in, and when that might be?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Frame value field does not update when using the increment/decrement arrows in the Frame Debugger if the value has been manually inputted
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
Resolution Note:
Fixed in: 2023.1.0a10