Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0b1
Issue ID
710668
Regression
No
[UWP] Black screen when using Linear Color Space and Anti Aliasing
1. Create new project
2. Set Color space to Linear
3. Enable Anti Aliasing in Quality settings
4. Deploy to UWP
5. Black screen and following exception is printed out:
s_Device->CreateRenderTargetView(backBuffer.m_Texture, &rtDesc, &rtv) failed with error 0x80070057
(Filename: C:/buildslave/unity/build/Runtime/GfxDevice/d3d11/D3D11Context_Metro.cpp Line: 587)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Add comment