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Fixed in 2022.3.3f1
Fixed in 2022.3.X, 2023.1.X, 2023.1.1f1, 2023.2.X
Votes
0
Found in
2022.2.9f1
2023.1.0b6
Issue ID
UUM-29286
Regression
No
UniversalGraphicsTest_Lighting test ‘153_Lighting_EnlightenTerrain’ followed by any additional tests
To reproduce:
- Open the project ‘UniversalGraphicsTest_Lighting’’ (unity\Tests\SRPTests\Projects\UniversalGraphicsTest_Lighting)
- Change the graphics API for Windows to DX12 and make sure to use native graphics jobs (commandline: -force-gfx-jobs native)
- Enable async shader compilation (Edit > Project Settings > Editor)
- Open the Test Runner window (Window > General > Test Runner)
- Switch to the ‘PlayMode’ tab at the top of the Test Runner window
- Shift-select all tests from ‘153_Lighting_EnlightenTerrain’ to ‘221_ShadowMask_ShaderGraph’ (they are at the very bottom of the list)
- Press ‘Run Selected’ at the top of the Test Runner window
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Resolution Note (fix version 2023.2):
DX12: Fixed a crash caused by too early deletion of textures in some rare cases.
Resolution Note (fix version 2023.1):
DX12: Fixes a crash caused by too early release of a texture.
Resolution Note (fix version 2022.3):
DX12: Fixes a crash caused by too early release of a texture.