Search Issue Tracker
Fixed
Fixed in 2021.3.23f1, 2023.2.0a10
Votes
0
Found in
2021.3.16f1
Issue ID
UUM-29300
Regression
No
Release player is consuming InitializationProfilerStartFrameRegistrator in non-development mode
User-provided reproduction steps:
1. Install Superluminal
2. Open the project “IN_32317”
3. Build the project
4. Add the Superluminal DLL besides the Unity Player Executable. Just like explained here: [https://www.superluminal.eu/docs/documentation.html#unity_support|https://www.superluminal.eu/docs/documentation.html#unity_support]
5. Configure Superluminal as shown in the “superluminalConfig.png" image
6. From Superluminal, record a session of the built Player
7. Wait for the Superluminal capture to process, and search for "InitializationProfilerStartFrameRegistrator" in the "function Statistics" searcher
Expected result: nothing was found in the search
Actual result: result related to “InitializationProfilerStartFrameRegistrator” was found
Reproducible with: 2021.3.16f1
Reproducible on: Windows 11
More provided info:
We're seeing that "InitPlayerLoopCallbacks()::InitializationProfilerStartFrameRegistrator::Forward" is still consuming time in a non-development build.
We would like to still be able to use the ProfilerRecorder to gather some performance data in some of our non-dev builds, but it should be disabled in the builds that we will ship.
Note: CQA couldn’t reproduce this issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Add comment