Search Issue Tracker
Fixed in 2023.1.10f1
Fixed in 2023.1.X, 2023.2.X, 2023.2.0b6, 2023.3.X, future release
Votes
1
Found in
2023.1.0b7
2023.2.0a5
Issue ID
UUM-29293
Regression
Yes
Crash on Coroutine::InvokeMoveNext when series of UnityEvents are invoked
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “debug_for_bug“ scene (Assets/_Scenes/debug_for_bug.unity)
3. Enter Play Mode
4. In the Game window use the WASD keys to approach the plunger
5. After the pickup choice screen appears select “Take“ by pressing “Space“
6. Approach the green cube GameObject and open the inventory by pressing “X”
7. Select “Key Items” → “Plunger” → “Use”
8. Observe the crash
Reproducible with: 2023.1.0a20, 2023.1.0b7, 2023.2.0a5
Not reproducible with: 2021.3.20f1, 2022.2.10f1
Could not test with: 2020.3.46f1 (due to multiple errors in the Console when downgrading the project), 2023.1.0a1, 2023.1.0a19 (due to errors in the Console)
Reproduced on: Windows 10 Pro
Note: Also reproduced in Player
First few lines of the stack trace:
{{0x00007FF956FDE782 (Unity) Coroutine::InvokeMoveNext}}
{{0x00007FF956FDF662 (Unity) Coroutine::Run}}
{{0x00007FF956FDD14F (Unity) Coroutine::ContinueCoroutine}}
{{0x00007FF956AA37CB (Unity) DelayedCallManager::Update}}
{{0x00007FF956CCE329 (Unity) InitPlayerLoopCallbacks'::2'::UpdateScriptRunDelayedDynamicFrameRateRegistrator::Forward}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment