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Fixed in 2023.1.10f1, 2023.2.0b6, 2023.3.0a1, 2024.1.0a1



Found in



Issue ID




Crash on Coroutine::InvokeMoveNext when series of UnityEvents are invoked



Reproduction steps:
1. Open the attached “repro-project“
2. Open the “debug_for_bug“ scene (Assets/_Scenes/debug_for_bug.unity)
3. Enter Play Mode
4. In the Game window use the WASD keys to approach the plunger
5. After the pickup choice screen appears select “Take“ by pressing “Space“
6. Approach the green cube GameObject and open the inventory by pressing “X”
7. Select “Key Items” → “Plunger” → “Use”
8. Observe the crash

Reproducible with: 2023.1.0a20, 2023.1.0b7, 2023.2.0a5
Not reproducible with: 2021.3.20f1, 2022.2.10f1
Could not test with: 2020.3.46f1 (due to multiple errors in the Console when downgrading the project), 2023.1.0a1, 2023.1.0a19 (due to errors in the Console)

Reproduced on: Windows 10 Pro

Note: Also reproduced in Player

First few lines of the stack trace:
{{0x00007FF956FDE782 (Unity) Coroutine::InvokeMoveNext}}
{{0x00007FF956FDF662 (Unity) Coroutine::Run}}
{{0x00007FF956FDD14F (Unity) Coroutine::ContinueCoroutine}}
{{0x00007FF956AA37CB (Unity) DelayedCallManager::Update}}
{{0x00007FF956CCE329 (Unity) InitPlayerLoopCallbacks'::2'::UpdateScriptRunDelayedDynamicFrameRateRegistrator::Forward}}

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