Search Issue Tracker
Fixed
Fixed in 1.21.10
Votes
0
Found in [Package]
1.21.8
Issue ID
ADDR-3233
Regression
Yes
Content Update Builds modify the static bundles when their naming has "Use Filename Hash" set
How to reproduce:
1. Open the attached “IN-34077.zip” project
2. Open the Addressables Groups window (Window → Asset Management → Addressables → Groups)
3. Make an Addressables Groups Build (Build → New Build → Default Build Script)
4. Modify the “Cube” Prefab in any way
5. Update the Addressables Groups Build (Build → Update a Previous Build)
Expected result: Nothing of note happens and Addressables get built
Actual result: Addressables build shows as modified and an error “Addressable content pre-build failure : Update a Previous Build” is thrown
Reproducible with: 1.20.3 (2020.3.46f1), 1.21.8 (2020.3.46f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5)
Not reproducible: 1.18.19 (2020.3.46f1), 1.19.19 (2021.3.20f1), 1.20.0 (2020.3.46f1)
Reproduced on: macOS Ventura 13.1 (Intel)
Notes:
- The 2021.3 stream has the 1.19.19 version as the latest available to use, so verification, if the issue is reproducible, is not possible
- 2022.2 stream might reset the “Play Mode Script” setting, change it to “Use Existing Build” if it does.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
Resolution Note (fix version 1.21.10):
With this fix, bundles are treated identically regardless of their bundle naming option. This means that in content update builds bundles that are marked Prevent Updates will not be built, which is in line with the other bundle naming options