Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.18f1, 2023.1.0b14, 2023.2.0a11
Votes
1
Found in
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a24
2023.2.0a4
Issue ID
UUM-29037
Regression
No
SetMaxImpulse is not evaluated when using it on ArticulationBody
Reproduction steps:
1. Open the “SetMaxImpulseTest” project
2. Open Assets/SetMaxImpulseTest.unity scene
3. Enter the Play Mode
4. Observe the “Articulation CarBalls” (on the right) and “Rigid CarBalls” (on the left) GameObjects
Expected results: SetMaxImpulse is evaluated on both GameObjects
Actual results: SetMaxImpulse is not evaluated on “ArticulationBody” GameObject
Reproducible with: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24, 2023.2.0a4
Could not test with: 2020.3.43f1 (The type or namespace name 'ModifiableContactPair' could not be found (are you missing a using directive or an assembly reference?))
Reproduced on: Intel MacOS 13.1
Notes:
* When the “Max Impulse” property is set to 0 both objects fall through the “TestArea” GameObject immediately
* When the “Max Impulse” property is set to 0.1 only the “Rigid CarBalls” GameObject falls through the “TestArea” GameObject
* When the “Max Impulse” property is set to 1 or more both GameObjects behave similarly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment