Search Issue Tracker
Fixed in 2022.2.17f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2022.2.8f1
2023.1.0b11
2023.2.0a1
Issue ID
UUM-28655
Regression
No
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable in inspector).
It isn't documented:
!image-2023-03-01-09-44-57-150.png!
But this block is still listed in "Custom":
!image-2023-03-01-09-53-32-540.png!
This block should be filtered out from listing but can be keep for compatibility purpose.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Add comment