Search Issue Tracker
Fixed
Fixed in 2022.2.17f1, 2023.1.0b14, 2023.2.0a10
Votes
0
Found in
2022.2.8f1
2023.1.0b11
2023.2.0a1
Issue ID
UUM-28655
Regression
No
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable in inspector).
It isn't documented:
!image-2023-03-01-09-44-57-150.png!
But this block is still listed in "Custom":
!image-2023-03-01-09-53-32-540.png!
This block should be filtered out from listing but can be keep for compatibility purpose.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
Add comment