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Text Mesh Pro 3.0 Input field throws error "no canvasRenderer attached t...
To Reproduce:-Create a new unity project-Install TextMeshPro (Window -> Package Manager - > TextMeshPro)-Create input field wi... Read more
Undo/Redo action invalidate SerializedObject in Inspector when adding/re...
How to reproduce:1. Open attached project ("SO-REPRO.zip")2. Create SerializedObject asset (Assets->Create->BugReport->SO)3... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more
'Confined' cursor lockstate has incorrect behaviour when set right after...
Steps to reproduce:1. Open User-supplied project2. Open and run the Sample Scene3. Press "1" and then "2" on the top row of numbers ... Read more
Internal error communicating with the shader compiler process when addin...
Internal error communicating with the shader compiler process when adding UAV write to a pixel shader Read more
[HDRP] Canvas shadow artifacts appear when lighting is toggled off in th...
How to reproduce:1. Open the attached 'UIPrefabFlicker.zip' project2. Open 'SampleScene' Scene3. Toggle off lighting button in the S... Read more
Prefab is placed incorrectly when dragging it from Project window to Hie...
How to reproduce:1. Open the attached 'project-1205276.zip' project2. In the Hierarchy window expand 'Cube'3. Drag the 'Cube' prefab... Read more
Crash on TypeTreeQueries::IsStreamedBinaryCompatible when setting cyclic...
How to reproduce:1. Open the attached project2. Select "Scripts/foo_test" asset3. In the Inspector, change any value Actual result: ... Read more
[HDRP 7.1.6] Reflection probe with Custom mode is not applied after inst...
Versions tested: 2019.3.0f3 + 7.1.6, 7.1.7 Steps to reproduce: 1. Download CaseRepro_Minimal.zip attached in comment2. Open project,... Read more
HDRP - Importing assets from the asset store can cause HDRP asset to break
The HDRP asset can break when importing assets from the asset store. This causes the scene and game view to break and fail to render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used