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Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce: 1. Open the “IN-16619” project 2. Enter Play mode and observe the Console Expected result: Log “False False” Ac... Read more
Editor crash on "Transform::UpdateTransformAccessors" when exiting Play ...
How to reproduce: 1. Open the attached project 2. Play the "Init" scene 3. LMB through "English", "Initializing", "New Game 0", "... Read more
Using DestroyImmediate in the Editor when prior to this calling DetachCh...
To reproduce: 1. Open attached project 2. Open SampleScene 3. Enter Play Mode 4. Leave Play Mode Reproducible with: 2017.4.24... Read more
Input doesn't get registered when pressing WASD or Arrow keys
Reproduction steps: 1. Open the user’s attached project 2. Enter the Play Mode 3. Try pressing WASD keys and then Space key Expecte... Read more
IndexOutOfRangeException when generating Stack Camera
How to reproduce: 1. Create a new project 2. Create an Empty GameObject and attach the user's provided script to it 3. Observe th... Read more
Switching between debug and release mode multiple times is not handled c...
Reproduction steps: # Open the user’s attached project # Open the “SampleScene” Scene # Open file Test.cs in Visual Studio #... Read more
Built project connected to Spread Server is not responding when insertin...
How to reproduce: 1. Open the user-attached project “IL2CPPWoes” 2. In the project directory, in the “spread” folder open the spread... Read more
Unity Analytics does not send Custom Events when running application in ...
How to reproduce: 1. Open the user's attached "AnalyticsEvent.zip" project 2. Open the "SampleScene" Scene 3. Set-up Analytics Se... Read more
[Android] Weird rotation when the object is placed on a plane
Reproduction steps: # Open the user’s attached project (“ARTestApp.zip”) # Build And Run on an Android device # Face the device... Read more
The inspector window scrolls up to the top when scripts are reloaded
Reproduction steps: # Open the user’s attached project # In the Project window go to Assets and open “FeetCheck.cs” # In Hierar... Read more
All about bugs
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