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[Project] Opening a new project from forced free version of Unity, opens...
Steps to reproduce: 1. Open any project with Unity from command line with -force-free arguments 2. Select File -> New Project -> Cr... Read more
FMOD::Sound instance for resource error
To reproduce: 1. Open GLTest.zip project 2. Open GameLoader scene 3. Run custom builder in top of Editor menu. Build->Game build an... Read more
[Texture] EditorUtility.CompressTexture() function does not work, import...
Reproduction steps: 1. Open attached project "CompressionProblem" 2. Reimport "BigTree_bark_diffuse" texture 3. In the Console windo... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device - Run "Test.scene" in Editor and click "Start Server" - On ... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps 1. Open attached project 2. Open "Scene" scene 3. Run Scene 4. Press "Button" button v5.0.1f ... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project 2. Open scene material_test_scene.unity 3. Play scene 4. Press the Space Bar to create a... Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store 2. close the editor and open a new project using GyroDroid The editor hangs when loading... Read more
[Culling] Particle effect disappears when parent object is out of camera...
Reproducible on 4.5, 4.6 and 5.x versions; Tested on 4.5.5f1, 4.6.0f3, 4.6.5p3, 5.0.2p2, 5.1.0f2; Repro steps: 1. open project "Par... Read more
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World 2) Go to Assets -> Trees and select Tree1_winter 3) In the inspector window change Mesh Compressio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled