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[TMP] Mouse cursor continuously flickers when "Enable RTL Editor" proper...
On enabling "Enable RTL Editor" property for Text(TMP) prefab, mouse cursor continuously flicker until it is disabled, refer the att... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce:1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX 3... Read more
Indirect Intensity slider is no longer accessible in the Lighting Settin...
Steps to reproduce: 1. Download the attached project in Unity 2019.32. Navigate to Lighting Settings window3. Notice that Indirect I... Read more
[iOS][2018.4] IMGUI elements do not visually switch states when tapped
How to reproduce:1. Open the attached "imgui-bug-master.zip" Unity project2. Build the "SampleScene" Scene for iOS3. Run the build o... Read more
[Entities] Unity silent crash when converting a GameObject with Generate...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode4. Observe the crash Reproducible with:... Read more
[Android] UnityWebRequest doesn't work behind a proxy
Repro steps:1. Open attached project2. Configure a proxy server on a computer (used WinGate) and on device3. Build and Run on Androi... Read more
[Burst] Compile errors when reading static readonly values from a struct...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. Open the Burst Inspector window (Jobs -> Burst -> O... Read more
[ShaderGraph] Double clicking SubGraph Input Fields will cause a selecti...
Repro Steps:1. Launch a URP project2. Create a ShaderGraph Asset3. Create a SubGraph Asset which takes an input4. Place the SubGraph... Read more
[ShaderGraph] Property node position data is not transferred when conver...
Repro Steps:1. Launch a URP project2. Create a ShaderGraph Asset with multiple Property nodes3. Create various Nodes and connect the... Read more
New Texture import of a 16-bit image file with the format settings set a...
Repro Steps:1. Open a new project2. Create a Terrain Object3. Import the attached .png into the project4. Select the Terrain object5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used