Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.2f1
Issue ID
697239
Regression
No
Unity crashes on Unity::GameObject::IsActive when opening a scene
Repro steps:
1) Open attached project
2) Open scene 'client'
3) Editor crashes
Additional information:
From the editor log I can see, that Unity goes to a loop:
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/GameObject.cpp Line: 870)
Transform component could not be found on game object. Adding one!
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/GameObject.cpp Line: 748)
GameObject has multiple Transform components! Merged into single one.
and loops until it crashes. Also in error.log it says:
Unity.exe caused an Access Violation (0xc0000005)
in module Unity.exe at 0033:4013b5a6.
Error occurred at 2015-05-16_043438.
I:\Programs\Unity\Editor\Unity.exe, run by Ray.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment