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[Vulkan] Editor resizing is not as smooth compared to DX11
Steps:1. Create new empty 3D project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settin... Read more
Crash on D3D12ImmediateContext::BindTexture when upgrading project with ...
Steps to reproduce:1. Open the attached project ("1199814(1).zip") with one of the reproducible versions Reproducible with: 2019.2.1... Read more
[Ads] Verified and default Ads package should be 3.3.x instead of 2.0.8
Steps To Reproduce: 1. Create a new Project2. Windows> Package Manager > Ads Expected Result:The verified ads package should b... Read more
Editor.OnSceneGUI is not called when hovering the mouse over the Scene w...
How to reproduce:1. Open the attached "1206282.zip" project2. Open the "SampleScene" Scene3. Select the "Cube" GameObject in the Hie... Read more
[2D][Skinning Editor] MissingReferenceException thrown on closing Sprite...
When Bones are edited and Sprite editor window is closed, the editor throws MissingReferenceException. Refer attached video Steps to... Read more
Crash on mono_add_process_object when exiting out of Play mode
Steps to reproduce:1. Open the project attached by the user ("BugReproSlim.zip")2. Open Scene "nothing"3. Enter Play mode4. Exit Pla... Read more
Highlighter of the slider handle is not getting refreshed
In Skinning Editor, the Highlighter of the slider handle is not getting refreshed with the movement of a slider. Steps to repro:1. C... Read more
Light baking regression
Hi we are seeing a light baking regression due to light baking not being finished before reflection probes are calculated. This is b... Read more
View Direction Shader Graph Node causes a compilation error when used in...
Reproduction steps:1. Open the attached project named "VfxSgIssue"2. Open the Test Scene3. Observe the Console Window Expected behav... Read more
[URP] Toggling Camera Override on first Renderer Feature in the list int...
Reproduction steps:1. Open project in "2020.1.0a17.zip"2. Open "SampleScene.unity"3. Notice that there are 2 Cubes in Scene which ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used