Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0b6
Issue ID
695637
Regression
Yes
MotionBuilder 2016 binary FBX import Errors
MotionBuilder 2016 binary FBX import Errors
1. What happened
MotionBuilder 2015 FBX files import properly, both in binary and ascii
MotionBuilder 2016 Ascii FBX files import properly
MotionBuilder 2016 Binary FBX files do not import and gives an error...
ImportFBX Errors:
Couldn't import file /Users/eakes/Unity/FBXimport/Assets/Gremlin_2016_binary.fbx.
File is corrupted (or invalid)
Attached project contains the above 3 file examples.
2. How we can reproduce it using the example you attached
Open the project
Look at the error in the Consol for the Gremlin_2016_binary fbx file
The other two files imported properly
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
robstardotstar
Jan 20, 2016 13:34
This has not been fixed for Mac. Works OK on Windows.
robstardotstar
Jan 20, 2016 13:22
This is broken again in Unity 5.3.1f1
bruno-martelli
Sep 12, 2015 19:44
worked for me
00christian00
Aug 07, 2015 07:34
Motionbuilder 2016 use a new 64 bit format, you should use the export fbx under "Python tools" to use the old format.