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Fixed in Unity 5.1.2

Votes

0

Found in

5.1.0b5

Issue ID

695118

Regression

No

RuntimeInitializeOnLoadManager classes get stripped in il2cpp

IL2CPP

-

-

Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader.
Firefox fires a " too much recursive" error.

I have tried various combinations of strip bytecode/mscorlib and Fast/Fastest etc.
Since I am not even getting in the preloader, which has near to no user-code, this must be a UnityWebGL bug.

-repro:
--make a build with (at least) the preloader&mainmenu scenes
--run game
--NOTICE errors

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