Search Issue Tracker
Fixed
Fixed in 2023.2.0a15
Votes
0
Found in
2023.1.0a25
Issue ID
UUM-22629
Regression
No
Graphics.RenderMesh stops rendering when game is paused
Steps to reproduce
# Create a project using the builtin renderer
# Create a script with the code from https://docs.unity3d.com/ScriptReference/Graphics.RenderMesh.html to draw meshes
# Play the game. The meshes will be drawn correctly.
# Pause the game
# Notice that the objects are not drawn anymore. If the game is unpaused it will be drawn again correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
Add comment