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Fixed

Fixed in 2021.3.45f1, 2022.3.48f1, 6000.0.18f1, 7000.0.0a1

Votes

0

Found in

2023.1.0a24

2023.2.0a1

2023.3.0a1

6000.0.0b11

7000.0.0a1

Issue ID

UUM-20120

Regression

No

[Profiler] Mesh memory remains accounted after disposal when using Mesh API

-

Reproduction steps:
1. Open the "MeshMemoryRepro" project
2. Open the SampleScene
3. Open the Profiler and enter Play Mode
4. Select a frame now and after a minute each time observing mesh memory and total used memory (more specifically the graphics memory)

Expected result: Mesh memory does not significantly increase and it cannot get higher than graphics memory or total used memory
Actual result: Mesh memory keeps increasing and does not correlate with graphics memory or total used memory

Reproducible versions: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15

Reproducible OS: macOS Monterey 12.0.1 (Intel), Windows 11

Notes:
1. Also reproduced when profiling a Player
2. Looks like a misinformation issue in the Profiler as the increased memory does not seem to crash low-memory mobile devices

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