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[OSX][XInput][IL2CPP] Xbox controller input does not work.
When using IL2CPP backend for OSX standalone Player, all input from Xbox controllers seems to be mapped incorrectly. This happens to... Read more
[Interactions] When using Press Interactions in a 2D Composite Action, t...
From Github: https://github.com/Unity-Technologies/InputSystem/issues/632 Repro: 1. Download attached proejct 2. Enter Play mode 3.... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps: 1. Open QA attached project "repro_1139007" 2. Switch the build target to Android 3. Build and Run Actual: App crashes... Read more
[PostProcessing] [Ambient Occlusion] Ambient Occlusion result incorrect
How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window/KFS_Framework_v2.0/VRRigMaltiplayer/Head 3. Go to the I... Read more
Parameter Names for the Wheel Collider component are Overlapped in the I...
How to reproduce: 1. Create a new project 2. Create a new gameObject and add a Wheel Collider component to it 3. Observe the Inspect... Read more
[Hub] The full-screen button is disabled and unclickable
How to reproduce: 1. Open Hub 2. Try to maximize a window by clicking on the full-screen button Expected result: Window is resized ... Read more
Errors are thrown when adding On Click actions on multiple GameObjects w...
How to reproduce: 1. Create a new Unity project 2. Add an empty GameObject 3. Add a 'Button' Component to the object 4. Duplicate th... Read more
An Exception is raised when using System.Data.ODBC
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Text.zip: Project 2. Enter Play Mode 3. Observe the Console Expe... Read more
Clickable Stack Trace Links in the Console window do not open Visual Stu...
How to reproduce: 1. Open the attached project named Case_1163314 2. Play the Scene 3. Click "Start..." message in the console 4. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel