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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

9

Found in

2019.1.0b10

Issue ID

1174950

Regression

Yes

[Linux] 3D With Extras projects will throw constant OpenGL Error: Invalid texture unit! errors

Linux

-

This issue has no description.

  1. Resolution Note (fix version 2020.1):

    We lack the original hardware where we encountered this issue for verification. As it's low-hanging issue and we have seen lots of iteration here, we are assuming this issue has been resolved. Please file a new issue or re-open if you encounter this.

  2. Resolution Note (fix version 2019.3):

    We lack the original hardware where we encountered this issue for verification. As a fix has been committed, it's low-hanging issue and we have seen lots of iteration here, we are assuming this issue has been resolved. Please file a new issue or re-open if you encounter this.

Comments (4)

  1. DavidCoen

    Aug 21, 2021 10:11

    I am hitting this with a GLES3 shader on windows desktop (unity 2020.3.16f1, windows 10, NVIDIA GeForce GTX 670)
    for me at least it seems related to the instruction count in the shader

  2. BHGAhuerta

    Dec 20, 2019 19:18

    It looks like our issue was fixed by rebuilding our asset bundle. Sounds similar to (1195750)

  3. BHGAhuerta

    Dec 20, 2019 16:34

    I am also seeing this issue with some Android devices. This is happening on a Galaxy S9+ but not on a Samsung SM-T350

    12-20 11:33:24.077: E/Unity(28700): (Filename: ./Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)
    12-20 11:33:24.078: E/Unity(28700): OpenGL Error: Invalid texture unit!

  4. tictocblake

    Nov 22, 2019 01:14

    I also see this error on Android

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