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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
9
Found in
2019.1.0b10
Issue ID
1174950
Regression
Yes
[Linux] 3D With Extras projects will throw constant OpenGL Error: Invalid texture unit! errors
This issue has no description.
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DavidCoen
Aug 21, 2021 10:11
I am hitting this with a GLES3 shader on windows desktop (unity 2020.3.16f1, windows 10, NVIDIA GeForce GTX 670)
for me at least it seems related to the instruction count in the shader -
BHGAhuerta
Dec 20, 2019 19:18
It looks like our issue was fixed by rebuilding our asset bundle. Sounds similar to (1195750)
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BHGAhuerta
Dec 20, 2019 16:34
I am also seeing this issue with some Android devices. This is happening on a Galaxy S9+ but not on a Samsung SM-T350
12-20 11:33:24.077: E/Unity(28700): (Filename: ./Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)
12-20 11:33:24.078: E/Unity(28700): OpenGL Error: Invalid texture unit! -
tictocblake
Nov 22, 2019 01:14
I also see this error on Android
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Resolution Note (fix version 2020.1):
We lack the original hardware where we encountered this issue for verification. As it's low-hanging issue and we have seen lots of iteration here, we are assuming this issue has been resolved. Please file a new issue or re-open if you encounter this.
Resolution Note (fix version 2019.3):
We lack the original hardware where we encountered this issue for verification. As a fix has been committed, it's low-hanging issue and we have seen lots of iteration here, we are assuming this issue has been resolved. Please file a new issue or re-open if you encounter this.