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Fixed in 2020.1
Fixed in 2019.3
[Linux] 3D With Extras projects will throw constant OpenGL Error: Invalid texture unit! errors
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Unity overrides certain scripts even when they are named differently
- Custom Pass rendering offseted in build when modifying camera.rect
- Instanced meshes are not drawn at certain camera angles when Graphics.DrawMeshInstanced method is used
- Borders corners not properly rendered
- [WebGL] Texture is missing when Graphics.Blit() method is called for a second time in WebGL build