Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.3.0a11
2019.3.0a12
Issue ID
1174967
Regression
Yes
When trying to rotate a GameObject, its Y-axis gizmo has a very generous "grab zone".
Steps:
1) Create a new project
2) Switch the scene mode to 2D
3) Create a new UI Text (right click in Hierarchy > UI > Text)
4) Select the rotation gizmo from the toolbar or press 'E'
5) Rotate the Text GameObject in different axes
Expected result: The GameObject should rotate in all the axes
Actual result: the Y-axis gizmo has weird collisions with the cursor, it seems it can be grab from pretty much anywhere, making you think you can only rotate on the Y-xxis
Repro on
Version 2019.3.0a12 (a4dc2b06d22c)
Sat, 03 Aug 2019 02:57:25 GMT
Branch: trunk
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
clckwrk
Sep 19, 2019 15:53
Also in 2019.3.0b3