Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a22
Issue ID
UUM-22206
Regression
No
Input.GetMouseButton(1) is not updated when releasing LMB and RMB outside of the Game view
Reproduction steps:
- Open the attached “Input GetMouseButton_1 Issue” project
- Open the “SampleScene” scene
- Enter the Play Mode
- While the mouse cursor over the Game view press and hold LMB and RMB
- While holding LMB and RMB move the mouse outside of the Game view
- Release LMB and RMB
- Observe the Game view
Expected result: MouseButton1 is set to false
Actual result: MouseButton1 is set to true
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Reproduced on: Windows 10
Note: Although in 2023.1 MouseButton0, sometimes after repro steps, becomes true, the behavior is intermittent, with no consistent repro. Is not reproducible in the new input system.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Resolution Note:
We won't be fixing this bug any time soon. It sadly is of a lower priority and we want to be upfront with expecations. Very sorry.
Resolution Note (2023.1.X):
We won't be fixing this bug any time soon. It sadly is of a lower priority and we want to be upfront with expecations. Very sorry.