Search Issue Tracker
Fixed in 2021.3.23f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.2.2f1
2023.1.0a24
2023.2.0a2
Issue ID
UUM-22213
Regression
No
[URP] Instantiating and destroying Camera with Update Mode set to "Via Scripting" causes memory leak
Reproduction steps:
- Open the attached “Bug” project
- Open the “SampleScene” scene
- Press File → Build And Run
- Observe the Player process in the Task Manager
Expected result: RAM consumption doesn’t grow with the time
Actual result: RAM consumption grows with the time
Reproducible with: 10.10.1 (2020.3.43f1), 12.1.8 (2021.3.16f1), 14.0.4 (2022.2.2f1), 15.0.3 (2023.1.0a24)
Reproduced on: Windows 10
Note: Not reproducible in HDRP. Also not reproducible in the Play Mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment