Search Issue Tracker
Fixed in 7.0.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1162855
Regression
Yes
Material leak with a custom Render Pipeline when selecting a shader in the Project view and having the Inspector window open
How to reproduce:
1. Create a new LWRP/HDRP project
2. Create a new Shader/Find an existing Shader
3. Open the Profiler window
4. Select the Memory module and profile Editor
5. Note the Material count
6. Select the Shader in the Project window while having Inspector window open
7. See the Material count again
Expected result: Material count does not increase
Actual result: Material count increases
Reproducible with Unity versions: 2018.3.0b7, 2018.4.5f1, 2019.1.0a4, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with Unity versions: 2018.3.0b6, 2019.1.0a1, 2019.1.0a3
Could not test with Unity versions: 2017.4.31f1(LWRP/HDRP packages not available)
Reproducible with LWRP package versions: 2.0.6, 7.0.0
Could not test with LWRP package versions: 2.0.5 (version incompatibility errors)
Notes:
Also reproduced with HDRP; does not reproduce with the default Render Pipeline
Does not reproduce when Inspector window is inactive/closed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment