Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4
2018.4
2018.4.3f1
2019.1
2019.2
2019.3
Issue ID
1172280
Regression
No
[Android] Activator.CreateInstance(Type) behaves differently with nullable types on Mono and IL2CPP
To reproduce:
1. Open attached project "NullableRepro.zip"
2. Switch to Android Platform
3. Build and run for on Android device (try IL2CPP as well as Mono builds)
4. Observe the Debug.Log output in logcat (from TestScript.cs)
Result: inconsistent nullable type values (Mono = null, IL2CPP = 0)
Reproduced in: 2017.4.0f1, 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
Add comment