Search Issue Tracker
Fixed in 6000.0.49f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, future release
Votes
1
Found in
2022.3.28f1
6000.0.1f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-71782
Regression
No
Matching Selectors list not updating correctly with element's pseudo-state updates
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Open the UI Toolkit Debugger window (Window > UI Toolkit > Debugger)
5. Select “Pick Element“ in the top bar of the Debugger window
6. Press on the button in the Game View
7. Expand the Matching Selectors in the Debugger window
8. Hover over the button in the Game View and observe the “Matching Selectors“ list
Expected result: “.unity-button:hover” is present
Actual result: “.unity-button:hover” is missing even though all the other fields represent the pseudo-state change
Reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.1f1
Reproducible on: M1 MacOS 14.4.1
Not reproducible on: No other environment tested
Note: Pausing the Game View via shortcut while hovering over the button and then selecting it in its “hover” pseudo-state produces the expected behaviour with the “.unity-button:hover“ is present
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment