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Fixed

Unknown (hidden) 2021.3.X, 2022.1.X, 2022.2.X, 2022.3.X

Fixed in 2020.3.41f1, 2021.3.8f1

Votes

6

Found in

2020.3.35f1

2021.3.4f1

Issue ID

UUM-7568

Regression

No

Loading a scene with a large amount of light probes causes a performance spike

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*Steps to reproduce:*
# Download and open user attached project (lightmaptest.zip)
# Open the "startingscene" scene & the profiler
# Start play mode
# Press "T" key to load using Additive
# Observe spike in profiler
# Stop play mode
# Repeat above, but press "Y" key to load using Single

*Notes:*
* We thought that is reproduces in 2021.3.5f1, 2022.1.7f1, 2022.2.0a13, 2023.1.0a1, but that was only a "few milliseconds spike", not the "few seconds spike" the user is seeing.
* Both LoadSceneMode.Single and LoadSceneMode.Additive causes a performance spike
* PostLoadSceneStaticLightmapSettings seems to be the culprit (see attached screenshots)

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