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Shaders with #include "UnityCG.glslinc" fail to run when building for WebGL
Reproduction steps:1. Open the attached project2. Build and Run for WebGL Expected result: Build runs successfullyActual result: Bui... Read more
Unity freeze/becomes unresponsive when multiple videos are playing in Pl...
Reproduction steps:1. Open one of the user’s attached projects2. Make sure that Unity has access to the computer's camera3. Press Pl... Read more
[Linux] Frame rate gets capped in Player when two high refresh rate moni...
Reproduction steps:1. Download and open the attached project: "LinuxBug-MultiScreen.zip"2. Make sure you have two high refresh rate ... Read more
SVG's are imported as grey rectangles when running the Editor in Batch mode
How to reproduce:1. Open the user attached project (EmptyProject.zip)2. Make sure that the "SampleScene" is open and the SVG images ... Read more
Linux build using Vulkan becomes unresponsive when changing window resol...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings and select "A... Read more
Mouse input becomes choppy or slow when the framerate is limited by Appl...
How to reproduce:1. Open the user attached project (TestMouseInput.zip) and make sure the "TestMouseInputCamera" scene is open2. Ent... Read more
[Linux] Scene view Flythrough mode doesn't work when using a non-Latin a...
Reproduction steps:1. Open a new or an existing project2. Navigate to Project Settings > Input Manager and check the setting that... Read more
The “Recompile After Finished Playing” option is missing when choosing t...
Reproduction steps:1. Open any Unity project2. Open the Preferences window3. Observe the available “Script Changes While Playing” op... Read more
[SRP] White/light gray pixel artifacts appear around Game Object when Te...
How to reproduce:1. Open the user's attached "URPDecalMipMapBug.zip" project2. Open the Scene "SampleScene"3. Observe the edges of t... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes