Search Issue Tracker
Won't Fix
Unknown (hidden) 2023.1.X
Votes
3
Found in
2023.1.0a6
Issue ID
UUM-1585
Regression
No
Mouse input becomes choppy or slow when the framerate is limited by Application.targetFrameRate
How to reproduce:
1. Open the user attached project (TestMouseInput.zip) and make sure the "TestMouseInputCamera" scene is open
2. Enter Playmode
3. Hold down the left mouse button and move the cursor in a circle around the cubes in the scene
4. Press the space key and observe the movement and change in the graphs
Expected result: There is no change in the mouse movements or the graph behavior
Actual result: The movement becomes slower or choppy as if mouse input is registered at a lower framerate than the game is running in with the graph showing gaps between actual mouse inputs
Reprocucible with: 2019.4.30f1, 2020.3.18f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a7
Notes:
1. Reproducible on Ubuntu 20.04
2. Not reproducible on Windows 10
3. Issue isn't present in builds, only on the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Resolution Note:
Unable to repro this issue in trunk 2023.1.oa15, 513aa546b2a7