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TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce:1. Open the project “BugTesting”2. Select “SPUndo” GameObject in the Hierarchy3. Click the ““ button in the Inspector4.... Read more
InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press the Play button In the Game view, press the “T... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
[Input System] The first touch position is always zero when using mouse ...
Steps to reproduce:1. Open the user's attached project "Painter.zip"2. Navigate to Window-> Analysis -> Input Debugger3. Selec... Read more
Layer List is not duplicated when duplicating a LayeredLit Material
To reproduce:1. Open the project “IN-10787”2. Select the Material “LayeredLit” in the Assets folder3. Notice that two other Material... Read more
Graphical artifacts when using the Apple Silicon Editor on M1 Mac
Reproduction steps: Open the attached project Open the “/Assets/-MAIN Spherical planet.unity” Scene Observe the Scene View Expected ... Read more
Warning "Too many additional punctual lights shadows to look good" is th...
How to reproduce:1. Open the attached project “IN_15236”2. Open “SampleScene” in Scenes.3. Enter the Play Mode4. Observe the Console... Read more
[Metal] Color value is wrong in "UnityPerMaterial" cbuffer when changing...
How to reproduce:1. Open the user’s attached project2. Deploy it to an iOS device3. In the app, touch the screen and observe the res... Read more
[2023.1] Static batching processes five times fewer objects than it shou...
How to reproduce:1. Open the user’s attached “StaticBatchingRegression” project2. Enter the Play Mode in the “Perf_Batching” Scene3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
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- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera