Search Issue Tracker
Won't Fix
Unknown (hidden) 2021.3.X, 2022.2.X
Votes
2
Found in
2021.3.9f1
2022.2.0b7
Issue ID
UUM-336
Regression
No
[SRP] White/light gray pixel artifacts appear around Game Object when Texture 2D Decal with Mip Maps Generated is behind
How to reproduce:
1. Open the user's attached "URPDecalMipMapBug.zip" project
2. Open the Scene "SampleScene"
3. Observe the edges of the red cube in the Game View
Expected results: There are no white/light gray pixels around the cube
Actual results: There are white/light gray pixels around the cube
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.4 (2021.2.10f1), 13.1.5 (2022.1.0b6), 14.0.0 (2022.2.0a3)
Could not test with: 7.7.1 (2019.4.36f1), 11.0.0 (2020.3.27f1) because Decal was not yet introduced in the Shader Graph
Note:
- The issue is reproducible in HDRP and URP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
This is by design of DBuffer. As pixels could not match if it covers whole surface.