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Duplicate

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Global Illumination

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Oct 09, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more

0
votes
Active

[iOS] Seventh Generation iPod Touch is not recognized using Device.gener...

Mobile

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Sep 19, 2019

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Version/s: 2017.4, 2018.4.7f1, 2020.1

Reproduction steps: 1. Open the attached project. 2. Build and run the "SampleScene" on the 7th gen iPod. Actual behavior: - "iPod... Read more

0
votes
Active

[WebGL] Mouse events are not called on builds when the scene does not ha...

WebGL

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Oct 05, 2019

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Version/s: 2019.2.0a7, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project ("case_1189110-Button_Test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pla... Read more

0
votes
Fix In Review

Unity test running in batch mode fails when adding new assemblies

Scripting

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Oct 03, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.8f1

How to reproduce: 1. Extract the "repro.zip" folder 2. Change path variables according to your machine in "repro.sh" script 3. Execu... Read more

0
votes
Active

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Global Illumination

-

Oct 09, 2019

-

Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more

0
votes
Active

[2018.4] Exception in UnitySetUp is not thrown because of exceptions thr...

Unity Test Runner

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Oct 08, 2019

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Version/s: 2018.4.0f1, 2018.4.8f1

How to reproduce: 1. Open the attached project 2. Open the test runner and run the tests 3. Look at the tests in the group named "Do... Read more

1
votes
Fix In Review

Rec mode is broken

Animation

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Oct 09, 2019

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Version/s: 2020.1.0a9

Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys. (No... Read more

0
votes
Active

Animator's Sub-State Machine transitions added to Base Layer are discard...

Animation

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Oct 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached user's 'AnimTransitionBug.zip' project 2. Open Assets -> Content -> Characters -> Players ->... Read more

0
votes
Fix In Review

TilemapCollider2d generates Collider shape when Generate Physics Shape i...

2D

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Oct 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Open attached project ("case_1189728-Sample.zip") 2. Select "Grid" Game Object in the Hierarchy 3. Open Tile Palett... Read more

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