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IL2CPP memory allocator can use more memory than it needs
Custom memory allocator for IL2CPP in Unity can end up using more memory than it needs. A large alignment is used for external alloc... Read more
The Game view has distortions when placing more than 32 lights in Play M...
How to reproduce:1. Open the project “IN_13565”2. Enter Play Mode3. Press number 2 on the keyboard and place around 20 light blocks4... Read more
[URP] Grid is rendered on top of GameObjects in the Animation Preview Ar...
How to reproduce:1. Open the attached project "DeferredRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In ... Read more
afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...
How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more
Inspector in "Debug" mode degrades Editor performance when an object is ...
How to reproduce:1. Open the user’s attached “InspectorBug” project2. Switch the Inspector mode to “Debug”3. Select the “New Materia... Read more
Abnormally long GPU frame time taken by Subsurface Scattering
No description entered in Cloud incident. Read more
UnityException is thrown when the affected code has no "isPlaying" method
How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more
Project loading hangs when a Roslyn Analyzer is added to the project
Reproduction steps:1. Unzip the attached folders “Coinmaster_UnityPR_2022notex.zip” and “StyleCop.zip”2. Place “StyleCop” in the Ass... Read more
[Android] AR object disappear at some distance when the AR camera Far cl...
Reproduction steps:1. Open the user’s attached project2. Build and run on an Android device3. Turn on the GPS and data connection on... Read more
Compound Colliders Crash
Look at the comments for more detailed debugging results. This issue comes from a discussion in the Unity forums, [https://forum.uni... Read more
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Latest issues
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