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Votes

0

Found in

2020.3.38f1

2021.3.6f1

2022.1.13f1

2022.2.0b4

2023.1.0a5

2023.2.0a1

Issue ID

UUM-12415

Regression

No

GameObject renders with the 'LIGHTPROBE_SH' keyword when the Light Probes are set to ‘off’ in the Mesh Renderer Component

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Reproduction steps:
1. Open the attached ‘Bug Test’ project
2. Open the ‘test’ Scene
3. Observe the ‘Sphere’ GameObject, note that Light Probes are set to ‘off’ in the Mesh Renderer Component
4. Go to the ‘Window → Analysis -> Frame Debugger’
5. Observe the ‘RenderDeffered.GBuffer’ Render Target’s Keywords

Expected result: No ‘LIGHTPROBE_SH’ Keyword is used
Actual result: The ‘LIGHTPROBE_SH’ Keyword is present

Reproducible with: 2020.3.38f1, 2021.3.6f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5

Reproduced on: MacOS 11.6 (Intel)

  1. Resolution Note:

    This is working as designed. The reason you are still seeing the LIGHTPROBE_SH keyword set when the Sphere object is rendered is because the object is sampling the global Ambient Probe, see this page for more info https://docs.unity3d.com/ScriptReference/RenderSettings-ambientProbe.html.
    If you don't want any contribution from the ambient probe, you can go to the Lighting window, set Environment Lighting Source to Color and set the color to black.
    It is also possible to force it to black in the player by assigning a cleared SphericalHarmonicsL2 (https://docs.unity3d.com/ScriptReference/Rendering.SphericalHarmonicsL2.Clear.html) to RenderSettings.ambientProbe.

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