Search Issue Tracker
Fixed
Fixed in 2021.3.18f1, 2022.2.5f1, 2023.1.0a12
Votes
1
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a8
Issue ID
UUM-12422
Regression
No
Android build with Vulkan crashes when trying to invoke AsyncGPUReadback
How to reproduce:
1. Download the attached project "scratchcard.zip"
2. Build and Run on Android with Vulkan Graphics API enabled
3. When the app loads press on "Scratch here" box
Expected result: The app does not crash
Actual result: The app crash with stacktrace:
at libunity.vk::VulkanResource::Release()(Release:12)
at libunity.GfxDeviceVK::UpdateAsyncReadbackData(GfxAsyncReadbackData*, bool)(UpdateAsyncReadbackData:520)
at libunity.AsyncGPUReadbackBuffer::Update(bool)(Update:30)
at libunity.AsyncGPUReadbackManager::Update()(Update:62)
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a8
Reproducible with these devices:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Notes:
- Crashes on Vulkan produced stacktrace related to Vulkan
- Crashes on OpenGLES3 only produced stacktrace on Unity 2023.1, does not crash on Unity 2020.3
- The Editor crashes when entering Play mode and doing step 3 in Editor after making a build (does not crash before building)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.3.18f1):
Fixed in 2021.3.18f1