Search Issue Tracker
Fixed
Fixed in 2020.3.41f1
Votes
0
Found in
2020.3.37f1
Issue ID
UUM-12430
Regression
No
IL2CPP throws a NullReferenceException when attempting to Export a Development Android build
Reproduction steps:
# Open the user’s attached project
# Navigate to File → Build Settings
# Ensure that “Scenes/SampleScene” is included in the build
# Target Android platform
# Ensure that the “Development” is selected for the build type
# Press “Export”
Expected result: Build is successful
Actual result: Build fails with System.NullReferenceException error
Reproducible with: 2020.3.37f1, 2021.2.0a1
Not reproducible with: 2021.2.0a4, 2021.2.19f1, 2021.3.8f1, 2022.1.10f1, 2022.2.0b4, 2023.1.0a6
Can’t test with: 2021.2.0a2-0a3 (build fails with IL2CPP errors)
Reproducible on: Windows 11
Notes:
- there are dlls and a “link.xml” file in the "Assets/Plugins" directory
- build is successful if the build isn’t set to Development
- the issue doesn’t reproduce when having selected the Windows platform
- the issue doesn’t reproduce on Mono
Thrown error:
”Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux][Plastic SCM] "Access Denied" error when downloading Plastic SCM Cloud Edition through the Editor
- UpdateRendererBonudingVolumes process takes more time when disabled Renderers are used
- "ArgumentNullException: Value cannot be null" error is thrown when selecting a Visual Element with a custom Render Texture set as a background
- Changes are not saved when changing Styles' orders in the UI Builder
- “InvalidOperationException: Not enough space in output buffer (need 24, has 0)” error is thrown when using NativeList.GetVertices()
Add comment