Search Issue Tracker
Fixed
Fixed in 2020.3.41f1
Votes
0
Found in
2020.3.37f1
Issue ID
UUM-12430
Regression
No
IL2CPP throws a NullReferenceException when attempting to Export a Development Android build
Reproduction steps:
# Open the user’s attached project
# Navigate to File → Build Settings
# Ensure that “Scenes/SampleScene” is included in the build
# Target Android platform
# Ensure that the “Development” is selected for the build type
# Press “Export”
Expected result: Build is successful
Actual result: Build fails with System.NullReferenceException error
Reproducible with: 2020.3.37f1, 2021.2.0a1
Not reproducible with: 2021.2.0a4, 2021.2.19f1, 2021.3.8f1, 2022.1.10f1, 2022.2.0b4, 2023.1.0a6
Can’t test with: 2021.2.0a2-0a3 (build fails with IL2CPP errors)
Reproducible on: Windows 11
Notes:
- there are dlls and a “link.xml” file in the "Assets/Plugins" directory
- build is successful if the build isn’t set to Development
- the issue doesn’t reproduce when having selected the Windows platform
- the issue doesn’t reproduce on Mono
Thrown error:
”Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Buttons in the Overlay Menu in the Scene View are all gray even if they're activated when Game View is maximized and minimized
- NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
Add comment