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Dynamic colliders of GameObject with Rigidbody component become undetect...
How to reproduce: 1. Open the “PhysicsOverlapBugRepro2022” project 2. Open the “SampleScene” 3. Enter the PlayMode 4. Open the Scene... Read more
Physics.SyncTransforms has poor performance when a collider is attached ...
How to reproduce: 1. Open the attached “SMR_collider_issue” project 2. Open the “2.SkinnedMeshRenderScene” 3. Enter Play mode. A scr... Read more
[Android] Player crashes when calling Stop and Play of WebCamTexture
How to reproduce: 1. Open the “IN_72830” project 2. In the Build Settings make sure Android Platform is selected 3. In the Build ... Read more
Foldout elements in UI documents are unreachable when navigating with a ...
How to reproduce: 1. Open the attached “focusable_navigation_issue“ project 2. Open the “SampleScene” and enter Play mode 3. Sele... Read more
Inconsistent ColorMask Behavior in MRT (Deferred) rendering with Vulkan ...
Reproduction steps: 1. Install RenderDoc on your machine 2. Open the attached project "ReproProject" 3. Ensure that DirectX Graph... Read more
[Android] Audio sometimes stutters in the middle of the recording on the...
How to reproduce: 1. Open the “IN_72926” project 2.. In the Build Settings “Run Device” dropdown, select the desired device 3. Bu... Read more
UnityEvent functions reset when selecting multiple GameObjects with diff...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the “Te... Read more
"NullReferenceException" error is thrown when CinemachineDeoccluder.Push...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/+ProjectSpecific/Scenes/Circuit2“ scene 3. Enter Play Mod... Read more
Crash on StackWalker::ShowCallstack when closing Font Asset Creator window
How to reproduce: 1. Open the “IN-72680_repro“ project 2. Open Window → TextMeshPro → Font Asset Creator 3. Close the Font Asset Cre... Read more
Crash on AttachAddedComponents when opening a specific project
Reproduction steps: 1. Open the attached “My project (2)” project Expected result: The Editor is opened Actual result: The Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions