Search Issue Tracker
Fixed in 2019.3.X
Votes
4
Found in
2019.2.0a1
2019.2.0a11
2019.3.0a1
Issue ID
1149861
Regression
No
Texture is not being painted when it is created in another Terrain
How to reproduce:
1. Open attached project "LevelDesignTraining.zip"
2. Open "001 MasionInWoods" scene
3. In Hierarchy, select "Terrain" GameObject
4. In Terrain Component, select "Paint Texture"
5. Select any Terrain Layer
6. Try to paint the Texture in any other Terrain in the scene
Expected result: Texture is painted
Actual result: Texture is not painted and errors are thrown
Reproducible with - 2019.2.0a13, 2019.3.0a1
Thrown errors:
1) NullReferenceException: Object reference not set to an instance of an object
2) Matrix stack full depth reached
Notes: Could not reproduce with 2019.1, 2018.3 and 2017.4 because of Editor errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
Resolution Note (fix version 2019.3):
Fixed in 2020.1.0a4