Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.1.0a1
2018.3.0a1
2019.1.0a1
2019.1.0b9
Issue ID
1149488
Regression
Yes
Standalone player do not support Compute Shaders when OpenGL extension is used
How to reproduce:
1. Open attached project
2. Build for Windows
3. Run the build with -force-glcore42 argument
Reproducible with: 2018.1.0a1, 2018.3.14f1, 2019.1.1f1
Not reproducible with: 2017.4.26f1, 2019.2.0a14, 2019.3.0a1
Crashes with: 2019.2.0a14
Actual results: Compute Shaders are not supported therefore cube stays green, or the build crashes
Expected results: Compute Shaders should be supported, cube should turn red
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment