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Blend shapes scale excessively when using a Direct Blend Tree
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play... Read more
Foldout elements in UI documents create an invisible focusable element w...
How to reproduce: 1. Open the attached "foldout_issue" project 2. Open the "SampleScene" and enter Play mode 3. Select one of the... Read more
Editor is lagging when selecting the asset
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Prefabs/night sky/constellations/carnival” folder ... Read more
Foldout controls in UI documents are focusable when the "Focusable" prop...
How to reproduce: 1. Open the attached "foldout_focusable_issue" project 2. Open the "SampleScene" and enter Play mode 3. Select ... Read more
"RenderTexture.Create failed" errors are thrown when the Render Texture ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/ErrorScene.unity” Scene 3. Observe the Console wi... Read more
Rich Text tags for color hex strings do not work when quotation marks ar...
Reproduction steps: 1. Open the attached “DebugLogBug.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. Observe t... Read more
"EditorApplication.delayCall = () => { todo };" overwrites the content o...
Reproduction steps: 1. Open “IN-69651_Stripped_repro.zip“ project 2. Open the “Scene1” 3. In the Scene view try to move around, sele... Read more
Dynamic colliders of GameObject with Rigidbody component become undetect...
How to reproduce: 1. Open the “PhysicsOverlapBugRepro2022” project 2. Open the “SampleScene” 3. Enter the PlayMode 4. Open the Scene... Read more
Physics.SyncTransforms has poor performance when a collider is attached ...
How to reproduce: 1. Open the attached “SMR_collider_issue” project 2. Open the “2.SkinnedMeshRenderScene” 3. Enter Play mode. A scr... Read more
[Android] Player crashes when calling Stop and Play of WebCamTexture
How to reproduce: 1. Open the “IN_72830” project 2. In the Build Settings make sure Android Platform is selected 3. In the Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
- Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
- Changes to the Terrain Prefab are reflected on the unrelated Terrain GameObject in a Scene when sculpting it using Brushes
- Data is not serialized correctly on time when OnValidate is used to retrieve the data
- The mouse cursor is positioned in the center when Cursor.LockState is set to CursorLockMode.Confined and changing the mouse position