Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.3.X
Votes
0
Found in
2019.3.15f1
2019.4
2020.2
Issue ID
1274505
Regression
No
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than it actually is
Reproduction steps:
1. Open the user's attached project ("TimingsRendering.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect GPU frame time in the upper left corner
Expected result: GPU frame time reflects actual GPU time (~30ms)
Actual result: GPU frame time displays tiny values (~0.02ms)
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Couldn't reproduce with 2018.4 (errors after downgrade)
Notes:
1. The issue also reproduces on builds - real values can be inspected by attaching Profiler to the build
2. To profile GPU times in Editor, switch the Graphics API from Vulkan to Directx11
3. Builds made with Vulkan crashes on launch on 2019.4, 2020.1 streams
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported
- TabView with icons is smaller in height then other tabs with text
- [iOS] Error shows and "Microphone.GetPosition" logged as zero when "Microphone.Start()" is called the first time while a microphone is busy in another app and the second time when the microphone is released
- "Check for Updates" Fails to Connect to Update Server
- "Validation: Write range..." errors when creating and destroying GraphicsBuffer rapidly in WebGPU
Resolution Note (fix version 2020.2):
Fixed FrameTimingManager integration points to measure correct full frame time on DX12 / Vulkan
Landed in - 2021.1.0a8
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.18f1