Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2019.1
2019.2
2019.3
2019.4
2020.1
2020.2
2020.2.0b2
Issue ID
1275832
Regression
Yes
"Run in background" option causes a dramatic increase in CPU usage
Steps:
1. Create a new project
2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"
3. Run empty scene
==>
CPU usage goes up till 22% on my alienware hardware
2018.4.22f1 shows 0.2% of the CPU usage in the same scenario
Repro in 2019.4.8f1 (60781d942082), 2020.2.0b2.3094
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on System.Runtime.InteropServices.Marshal:copy_from_unmanaged_fixed when accessing shared memory
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
Add comment