Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2019.1
2019.2
2019.3
2019.4
2020.1
2020.2
2020.2.0b2
Issue ID
1275832
Regression
Yes
"Run in background" option causes a dramatic increase in CPU usage
Steps:
1. Create a new project
2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"
3. Run empty scene
==>
CPU usage goes up till 22% on my alienware hardware
2018.4.22f1 shows 0.2% of the CPU usage in the same scenario
Repro in 2019.4.8f1 (60781d942082), 2020.2.0b2.3094
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
Add comment