Search Issue Tracker
Fixed in 2021.1.X
Planned for 2020.3.X
Votes
0
Found in
2019.3.7f1
2019.4
2020.2
Issue ID
1266851
Regression
No
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camera projection is used
How to reproduce:
1. Open the attached project 'URP_2019.3_b.zip'
2. Notice that there are no lights in the camera frustum in the Scene View
3. Select GameObject > Main Camera GameObject in the Hierarchy
4. Observe Console logs
Expected result: Console logs 'Preview Camera VisibleLights: 0'
Actual result: Console logs 'Preview Camera VisibleLights: 4'
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Not reproducible with 2018.4.27f1 due to errors thrown in the console
- Calculating and oblique matrix from a clip plane aligned with the camera's forward does not yield this problem
- This issue was first observed when using the URP Deferred Renderer that draws from visibleLights. As URP does not support deferred rendering yet it might be a culling issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Packman] Artifacts appear in the maximized Package manager window on multiple clicking Package manager tabs
- Potential race condition inside AssetDatabase.ParallelEnumeration
- Multiple unsaved changes dialogs appear for the same window if window was docked and undocked
- Caching preprocessor does not support 1.#INF
- [Linux] Unity crashes or freezes when loading an AssetBundle with AssetBundle.LoadFromFile
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2