Search Issue Tracker
By Design
Votes
1
Found in [Package]
4.0.1
Issue ID
1270952
Regression
No
[Pixel Perfect] Pixel size relative to the screen resolution changes when changing the screen resolution
How to reproduce:
1. Open attached "1270952_PixelSizeIssue" project
2. Open Assets/_Main/Scenes/New Scene
3. Enter Play Mode
4. Change the resolution in the Game View window to 320x180
5. Observe the pixels in the Game View window
6. Change the resolution in the Game View window to 1920x1080
7. Observe the pixels in the Game View window
Expected result: The pixel size relative to the resolution stays the same
Actual result: The pixel size changes relative to the resolution
Reproducible with: 2.0.4 (2019.4.8f1), 3.0.2 (2020.1.4f1), 4.0.1 (2020.2.0b1)
Can't Test: 2018.4 (can't import the package)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector
- Crash on xatlas::internal::pack::Atlas::findChartLocation_bruteForce when generating the lighting
- "Invalid image specified" warnings are thrown when clicking anything in the UI Builder after changing the assigned to Visual Element Vector Image Asset type
Resolution Note:
There are a few issues with the repro project:
* The Pixel Perfect Camera in URP only works with the 2D Renderer, not the Forward Renderer.
* The Pixel Perfect Camera doesn't officially support Canvas/UI system.