Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3
2019.3.9f1
Issue ID
1269860
Regression
No
Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>::Destroy(ShaderPropertySheet *) when reloading scene
How to reproduce:
1. Open the build
2. Enter tutorial (after opening credits)
3. After the tutorial is loaded, press ALT + R to reload the scene
4. Wait for the scene to load
5. Repeat from step 3 until it crashes (5-10 % to crash)
Expected result: The build does not crash
Actual result: The build crashes
Reproducible with - 2019.3.9f1
Could not reproduce because of editor errors - 2019.4, 2020.1, 2020.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature
Add comment